{"product_id":"steinberg-spectralayers-pro-9-comp-cg","title":"Steinberg SpectraLayers Pro 9 Competetive Crossgrade - Electronic Delivery","description":"\u003cp\u003eSpectraLayers delivers audio empowerment by showing sounds as visual objects. You can explore, reach in, take and transform, working wonders on tasks ranging from repairing and restoring audio to freeform sound design. Unmatched selection tools developed over many years are now joined by new artificial intelligence-driven audio extraction and repair processes, making this the most significant version of SpectraLayers yet.\u003c\/p\u003e  \u003cp\u003e\u003cstrong\u003eSteinberg SpectraLayers 9\u003c\/strong\u003e introduces real-time dynamic spectral processing. Now you can hear, as well as see, the effects of spectral process parameter changes as you work. It's a major workflow breakthrough, supported by further new features which enhance this significant real-time boost in speed, precision, and control.\u003c\/p\u003e  \u003cp\u003ePlease note that this version is crossgrade for registered users of the following qualifying products:\u003c\/p\u003e  \u003cul\u003e \u003cli\u003eAdobe Audition (Single App and Creative Cloud subscriptions)\u003c\/li\u003e \u003cli\u003eiZotope RX 5 or later (Standard\/Advanced)\u003c\/li\u003e \u003c\/ul\u003e  \u003cp\u003eA copy of the original purchase receipt for the competitive product needs to be provided with purchase.\u003c\/p\u003e  \u003ch3 id=\"toc_0\"\u003eWHAT'S NEW IN 9:\u003c\/h3\u003e  \u003cp\u003e\u003cstrong\u003eDYNAMIC SPECTRAL PROCESSING\u003c\/strong\u003e\u003c\/p\u003e  \u003cp\u003ePreviously, changing parameters and auditioning the result was a two-step process. Now, the preview process is in real time, meaning you hear the effects of spectral process parameter changes as you work, radically increasing the speed and efficiency of your workflow. You can process more content much faster, while evaluating the most subtle parameter changes on the fly in real time, all the time.\u003c\/p\u003e  \u003cp\u003e\u003cstrong\u003eNON-MODAL PROCESS DIALOGS\u003c\/strong\u003e\u003c\/p\u003e  \u003cp\u003eSpectraLayers now features non-modal dialog boxes, allowing you to work freely anywhere in the interface, even while a process dialog box is open. You can move the playhead, change selections, switch layers, make adjustments in the Display panel… freely moving around the interface while monitoring parameter changes in real time with the new dynamic spectral processing feature. In addition, the dialog boxes now stay open after applying processes, allowing you to easily perform multiple sequential processes without having to recall the process dialog for each one.\u003c\/p\u003e  \u003cp\u003e\u003cstrong\u003ePROCESS AND TOOL PRESETS\u003c\/strong\u003e\u003c\/p\u003e  \u003cp\u003eThe addition of Process and Tool presets is the perfect complement to the new real-time preview functionality. You can start with a default or custom preset and work from there, monitoring process changes in real time. Save presets as you work and use them as reference points as you work. In addition, fully configurable Tool presets with a range of default options are now available, helping you to create the right tool settings faster.\u003c\/p\u003e  \u003cp\u003e\u003cstrong\u003eUNMIX LEVEL PROCESS\u003c\/strong\u003e\u003c\/p\u003e  \u003cp\u003eA much-requested feature, the new Unmix Level process divides one layer into two, based on a user-selected amplitude split point. You can preview the high and low-level content independently before executing the process, which transfers all content below the specified dB threshold to a new layer. Unmix Level joins Unmix Stems and Unmix Components as another automated process for making global edits, which prepare your workflow for deep editing using the manual editing tools in SpectraLayers.\u003c\/p\u003e  \u003cp\u003e\u003cstrong\u003eIMPROVED DE-BLEED PROCESS\u003c\/strong\u003e\u003c\/p\u003e  \u003cp\u003eThe AI-assisted De-Bleed process has been expanded to allow multiple bleed source layers to be applied to the target layer each time. Resulting in faster, higher quality de-bleeding, this is far more efficient than applying the process repeatedly to the same target, using multiple bleed sources. In processes such as De-Bleed and Imprint (Cast\/Mold), cross-layer processing is a SpectraLayers hallmark for both repair operations and sound design.\u003c\/p\u003e  \u003cp\u003e\u003cstrong\u003eCURSOR COORDINATES\/CURSOR CROSSHAIR\u003c\/strong\u003e\u003c\/p\u003e  \u003cp\u003eThe new Cursor Crosshair view option brings a new level of convenience, with crosshair lines which span the entire spectral graph. This lets you get a precise visual reference on all content at any given frequency before making a selection. The ability to display time and frequency coordinates next to the cursor means you can now keep your gaze more firmly fixed on the target audio as you work.\u003c\/p\u003e  \u003ch3 id=\"toc_1\"\u003eARTIFICIAL INTELLIGENCE, SENSORY INTEGRATION\u003c\/h3\u003e  \u003cp\u003eLooking at audio on a spectrograph display is one thing, but the ability to easily touch, sculpt and shape what you see is what sets SpectraLayers apart. And now you have a skilled, highly trained AI partner that can sense patterns, perform operations and speed you on your way to perfect audio.\u003c\/p\u003e  \u003ch3 id=\"toc_2\"\u003eA FOUNDATION FOR AI-ENHANCED PROCESSING\u003c\/h3\u003e  \u003cp\u003eThe manual selection tools in SpectraLayers allow everything from broad brush editing to microscopic intervention. AI-assisted processes bring even more speed and precision, making the SpectraLayers tool set and layers-based workflow more powerful and flexible than ever.\u003c\/p\u003e  \u003ch3 id=\"toc_3\"\u003eFROM PURE SCIENCE TO FREE IMPROVISATION\u003c\/h3\u003e  \u003cp\u003eUse AI speed and precision to split a sample into layers and create freeform mixes. Automatically unmix tracks into stems, and stems into component parts. Quickly identify, isolate, and work on the tone, transients and noise signatures of extracted instruments. Do you make experimental music? Get granular and mold sound with surgical precision in SpectraLayers. It’s a freeform music creation tool… a genuine musical instrument.\u003c\/p\u003e  \u003ch3 id=\"toc_4\"\u003eREPAIR AND RESTORE\u003c\/h3\u003e  \u003cp\u003eFind and erase errors and unwanted sounds, reduce noise, repair clips, remove clicks, tame transients and much more — manually or automatically — with the new AI-assisted processes in SpectraLayers. Work with speed and precision, and enjoy the satisfaction as you routinely salvage tracks and perform audio enhancements in ways you never thought possible.\u003c\/p\u003e  \u003ch3 id=\"toc_5\"\u003eTHE ARA ERA\u003c\/h3\u003e  \u003cp\u003eToday’s audio production platforms need to work in both the waveform and spectral domains. What engineers want is serious application power, coupled with the flexibility to deliver the best in creative options, accessibility and workflow. Thanks to advanced ARA 2 technology, which is designed to build bridges between audio editing applications, SpectraLayers can be launched inside Nuendo, Cubase and a host of applications from other developers to provide comprehensive, non-destructive visual editing right on the DAW timeline.\u003c\/p\u003e  \u003ch3 id=\"toc_6\"\u003eAUDIO REFABRICATION\u003c\/h3\u003e  \u003cp\u003eUse high-precision tools to make super-detailed audio selections on the spectral display. Extract this material to independent layers for processing, in SpectraLayers or anywhere in the DAW ecosystem. Mix and render, or keep your edits preserved on the DAW timeline. With ARA 2 support, you can launch SpectraLayers directly into the Cubase\/Nuendo waveform display window for the ultimate in real-time program integration.\u003c\/p\u003e  \u003ch3 id=\"toc_7\"\u003eYOUR PERSONAL PATHWAY\u003c\/h3\u003e  \u003cp\u003eSpectraLayers delivers AI-assisted spectral editing capabilities and seamless DAW integration. The entry-level Elements edition can perform precise error correction and includes automatic noise and hum reduction processes, as well as selected AI-assisted processes including vocal unmixing. The Pro edition features more comprehensive tools, along with the most sophisticated AI implementation. Now with second-generation AI and enhanced ARA 2 support, SpectraLayers is a standalone powerhouse and a superb extension for Cubase and Nuendo, bringing SpectraLayers magic directly into the DAW timeline.\u003c\/p\u003e  \u003ch3 id=\"toc_8\"\u003eFEATURES:\u003c\/h3\u003e  \u003cp\u003e\u003cstrong\u003eGENERAL\u003c\/strong\u003e\u003c\/p\u003e  \u003cul\u003e \u003cli\u003e3D Perspective: This is a simple repair tool used for bridging unwanted gaps in frequencies displayed on the spectral graph\u003c\/li\u003e \u003cli\u003eLayers Panel: Layers are comparable to DAW tracks. Here we have control over levels, mute\/solo status, and phase\u003c\/li\u003e \u003cli\u003eDisplay Panel: These controls are like the focus and aperture controls on a camera\u003c\/li\u003e \u003cli\u003eARA Implementation: ARA 2 technology builds bridges between audio editing applications - launch SpectraLayers directly into the Cubase\/Nuendo project window for the ultimate in real-time program integration\u003c\/li\u003e \u003c\/ul\u003e  \u003cp\u003e\u003cstrong\u003eUNMIX\u003c\/strong\u003e\u003c\/p\u003e  \u003cul\u003e \u003cli\u003eUnmix Tracks To Stems: This AI-assisted process scans the finished file of a song and then ”unmixes” it to independent layers\u003c\/li\u003e \u003cli\u003eUnmix Components: Unmix audio files into independent tone, transient and noise component layers, with the option to reconstruct noise covered by the tones and transients\u003c\/li\u003e \u003c\/ul\u003e  \u003cp\u003e\u003cstrong\u003eEDITING\u003c\/strong\u003e\u003c\/p\u003e  \u003cul\u003e \u003cli\u003eCopy and Paste Functions: e.g. you can take a mono source file, deconstruct it, edit and process the layers, then recast the sound in a new, made-to-order stereo field\u003c\/li\u003e \u003cli\u003eHeal Process: This interpolation algorithm allows you to replace problem sounds with those located directly next to them, above and below them, or both\u003c\/li\u003e \u003cli\u003eTransform Tools: These two tools allow you to resize selections, as well as move them to different time\/pitch locations on the spectral graph\u003c\/li\u003e \u003cli\u003eEraser: Tiny transients can cause big problems - Eraser tool can zero in on these problems with extreme precision and deal with them directly, while leaving the surrounding audio completely untouched\u003c\/li\u003e \u003cli\u003eAmplifier: Make sounds louder by dragging the Amplifier tool over them\u003c\/li\u003e \u003cli\u003eClone Stamp: The Clone Stamp tool exemplifies the idea of painting with sound, letting you replace audio content with cloned audio content sourced from any point on the spectral graph\u003c\/li\u003e \u003cli\u003eFrequency Repair: This is a simple repair tool used for bridging unwanted gaps in frequencies displayed on the spectral graph\u003c\/li\u003e \u003c\/ul\u003e  \u003cp\u003e\u003cstrong\u003eSELECTION\u003c\/strong\u003e\u003c\/p\u003e  \u003cul\u003e \u003cli\u003eSelect Similar: Select a sound and then trigger a search to automatically locate and select every other similar sound in the spectrum\u003c\/li\u003e \u003cli\u003eLoad \/ Save Selections: The ability to save and recall multiple selections helps to ensure that you'll never need to repeat a selection process\u003c\/li\u003e \u003cli\u003eSelect Harmonics: Select harmonics automatically, based on a single selected frequency, with the ability to designate the fundamental as well as the number of harmonics to be selected\u003c\/li\u003e \u003cli\u003eTime\/Frequency Range Selection: The Time Range Selection tool selects full-frequency segments on the spectral graph\u003c\/li\u003e \u003cli\u003eMarquee Selection (Rectangular, Elliptical): The Rectangular and Elliptical selection tools provide basic shapes for making precise selections on the spectral graph\u003c\/li\u003e \u003cli\u003eLasso Selection (Lasso, Polygonal Lasso): The Lasso Selection tool is used for freehand-drawing closed shapes on the spectral graph, while the Polygonal Lasso Selection tool does the same, but with straight, point-to-point lines\u003c\/li\u003e \u003cli\u003eBrush Selection: Select a round or square brush shape, tweak the size and aspect ratio, set the Hardness control to fade the selection boundary (if desired), then simply click and drag to paint selections\u003c\/li\u003e \u003cli\u003eMagic Wand Selection: This tool senses and selects events on the spectral graph, based on amplitude\u003c\/li\u003e \u003cli\u003eFrequency\/Harmonics Selection: The Frequency Selection tool tracks pitch changes over time, and the Harmonics Selection tool pulls harmonics above and below the selected frequency\u003c\/li\u003e \u003cli\u003eTransient Selection: This tool selects transients in a way that only a spectral editing platform can provide\u003c\/li\u003e \u003c\/ul\u003e  \u003cp\u003e\u003cstrong\u003ePROCESSING\u003c\/strong\u003e\u003c\/p\u003e  \u003cul\u003e \u003cli\u003eImprint Processes: Imprinting effectively plays one layer off against another\u003c\/li\u003e \u003cli\u003eEQ Match: Register a selection anywhere on the spectral graph as an EQ profile, and then apply the profile across layers to achieve sonic conformity\u003c\/li\u003e \u003cli\u003eAmbience Match: Register a selection anywhere on the spectral graph as a room tone or background texture, then apply the sound anywhere in your project\u003c\/li\u003e \u003cli\u003eNoise Reduction: There are several unique noise reduction processes available in SpectraLayers Pro, including this classic noiseprint-based algorithm that allows you to register band-limited noiseprints, as opposed to being confined to a single, default, full-spectrum noiseprint\u003c\/li\u003e \u003cli\u003eReverb Reduction: This AI-assisted process identifies and attenuates room resonances, cleanly, smartly and effectively\u003c\/li\u003e \u003cli\u003eHum Reduction: Automatically detect, isolate and attenuate hum bands\u003c\/li\u003e \u003cli\u003eClick Repair: Automatically detect and repair clicks, crackles and pops\u003c\/li\u003e \u003cli\u003eClip Repair: Clip Repair automatically reconstructs clipped peaks; the clipping threshold is auto-detected and configurable, then the Reconstruction Ratio parameter controls the shape of the resulting reconstructed peaks\u003c\/li\u003e \u003cli\u003eDe-Esser: Spectral de-essing is the most precise and least invasive way of taming and shaping vocal sibilants, as well as other problematic resonances across a wide variety of sources\u003c\/li\u003e \u003cli\u003eDe-Bleed: De-bleed drum kit tracks and other isolated instrument tracks with AI-driven accuracy\u003c\/li\u003e \u003cli\u003eVoice Denoiser: Perfect for cleaning up location interview recordings, the Voice Denoiser is trained to recognize and isolate the human voice\u003c\/li\u003e \u003cli\u003eVST 3 Plug-in Support: SpectraLayers supports VST 3 plug-in signal and effects processing on a per-layer basis, in both standalone and ARA modes\u003c\/li\u003e \u003c\/ul\u003e  \u003ch3 id=\"toc_9\"\u003eSYSTEM REQUIREMENTS:\u003c\/h3\u003e  \u003cul\u003e \u003cli\u003eOperating systems (Windows): 64-bit Windows 10 Version 21H1, 64-bit Windows 11 Version 21H2 (or higher)\u003c\/li\u003e \u003cli\u003eOperating systems (Mac):  macOS Mojave, macOS Catalina, macOS Big Sur, macOS Monterey\u003c\/li\u003e \u003cli\u003eApple silicon–based Mac:  Rosetta 2 App, Native App\u003c\/li\u003e \u003cli\u003eCPU minimum (Windows): Intel Core i5 (4th Generation) or AMD Ryzen\u003c\/li\u003e \u003cli\u003eCPU minimum (Mac): Intel Core i5 (mid 2013 or later) or Apple silicon\u003c\/li\u003e \u003cli\u003eRAM minimum: 4 GB\u003c\/li\u003e \u003cli\u003eRAM recommended: 8 GB\u003c\/li\u003e \u003cli\u003eHard disk free space: 4 GB\u003c\/li\u003e \u003cli\u003eDisplay resolution minimum at 100% UI scaling: 1280 x 720\u003c\/li\u003e \u003cli\u003eDisplay resolution recommended: 1920 x 1080\u003c\/li\u003e \u003cli\u003eGraphics minimum (Windows): OpenGL 3.3 compatible graphics card (DirectX 11 recommended, Windows only)\u003c\/li\u003e \u003cli\u003eLicense Management: Steinberg Licensing (account based)\u003c\/li\u003e \u003cli\u003eInternet connection for account sign up and product registration, installer download, license activation\u003c\/li\u003e \u003c\/ul\u003e","brand":"Steinberg","offers":[{"title":"Default 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