{"product_id":"meldaproduction-msoundfactory","title":"MeldaProduction MSoundFactory","description":"\u003cp\u003eThe \u003cstrong\u003eMeldaProduction MSoundFactory\u003c\/strong\u003e may well be the most powerful instrument out there. It's modular, so you can have any number of oscillators, filters, samplers etc. you want. It features per-voice and global modulation, full MPE support, the best sounding oscillators on the market, a fully modular effects engine... And MeldaProduction are just getting started...\u003c\/p\u003e  \u003ch3 id=\"toc_0\"\u003ePOWERFUL INSTRUMENTS\u003c\/h3\u003e  \u003cp\u003eMSoundFactory provides hundreds of predefined sounds available via global presets, just as any other instrument. The true marvel however is the categorized system of instruments. An instrument is not just a sound, potentially with a few macro controls. It is an entire \"instrument\", with lots of settings and its own presets.\u003c\/p\u003e  \u003cp\u003eImagine an 808 bass, you'd buy a dedicated plugin for it, right? Well, you don't need to, because that's an instrument inside MSoundFactory. Same as a grand piano, an electric piano, an organ, various synths, basses etc.\u003c\/p\u003e  \u003ch3 id=\"toc_1\"\u003ePER-VOICE EASY-TO-USE MODULAR ENGINE\u003c\/h3\u003e  \u003cp\u003eMSoundFactory is based on an extremely easy-to-use what-you-see-is-what-you-get per-voice Generator modular engine, into which you can add as many modules as you need. The plugin automatically connects modules freeing you from tedious connecting module inputs and outputs.\u003c\/p\u003e  \u003cp\u003eThere's everything from oscillators to wavetables, filters, samplers, drum generators, per-voice effects and various utility modules.\u003c\/p\u003e  \u003ch3 id=\"toc_2\"\u003eGLOBAL MODULAR FX ENGINE\u003c\/h3\u003e  \u003cp\u003eMSoundFactory also features another modular grid for effects, similar to the Generator modular engine. Nearly all state of the art MeldaProduction effects are available in there, from reverbs to delays, filters, equalizer, compressors, distortions and much more.\u003c\/p\u003e  \u003cp\u003eYou can even insert a fully featured MSoundFactory inside MSoundFactory's FX section to mess with multiple sounds in a modular fashion.\u003c\/p\u003e  \u003ch3 id=\"toc_3\"\u003eAUTOMATIC ANALOGUE DRIFT\u003c\/h3\u003e  \u003cp\u003eThere's a certain mojo in analogue instruments. First, they are not clean - a subtle noise is part of the sound, easy to do with just the simple NoiseGenerator module. Then there's a distortion, again easy to do with just a hint of Saturator. And then there's the most important part - no analogue device is perfect, 1 kHz is never exactly 1kHz, 3dB is never exactly 3dB... and these are even moving. So MeldaProductio decided to make it a part of MSoundFactory design. Analogue drift automatically varies many generator parameters, so that the oscillators, filters and other modules behave more like their analogue counterparts. You don't need that? Disable it and save CPU. You do need that? Enable it and enjoy a great controlled analog feel.\u003c\/p\u003e  \u003ch3 id=\"toc_4\"\u003eMODULATION MADNESS\u003c\/h3\u003e  \u003cp\u003eThe interest in most sounds is based on modulation of some sort. MSoundFactory provides you with 2 ways to do that, MeldaProduction call it a dual modulation engine. First there are global modulators, which you may know from other MeldaProduction plugins. They are ultra-versatile and can modulate pretty much anything, globally, so all voices will be modulated at once.\u003c\/p\u003e  \u003cp\u003eSecond there's the new per-voice modulation engine, which is available only for a limited set of Generator's parameters, but individually for each voice. And it's not like attaching one or two modulation sources will do the trick. There is a 4x4 modulation matrix for each of these parameters, with various mixing operations, transformation curves and more. And when it comes to modulation sources there's just about everything from envelopes to LFOs, randomizers, note parameters, MIDI controllers, various utilities and even a custom modulations you can create by actually generating some signal in the generator!\u003c\/p\u003e  \u003ch3 id=\"toc_5\"\u003eTRUE AND MODULAR UNISON\u003c\/h3\u003e  \u003cp\u003eUnison is usually implemented by allocating multiple voices for the same note. That limits the number of notes you can actually play. MSoundFactory doesn't work like that. Various modules such as Oscillator or WaveTable provide a true unison internally, hence not limiting the number of voices you can play. And also there's the unison module, into which you can create any generator system, in which you can vary each unison voice any way you like. How about having each voice a different amount of distortion of filtering? That's just the first thing that pops to my mind, you can do much better!\u003c\/p\u003e  \u003ch3 id=\"toc_6\"\u003eSYNTHESIS\u003c\/h3\u003e  \u003cp\u003eIf you know MeldaProduction plugins, then you know that MeldaProduction's oscillators are super-powerful to say at least. They also produce virtually no aliasing, so they are clean as if they were analogue. Filters? That's a must of course. How about FM synthesis? Of course, quite a powerful matrix based one for maximum versatility. Physical modelling? Just getting started with some strings. What do MeldaProduction plan for the future? Well, more physical modelling, spectral synthesis and much more...\u003c\/p\u003e  \u003ch3 id=\"toc_7\"\u003eSAMPLING\u003c\/h3\u003e  \u003cp\u003eSampler in MSoundFactory is already very advanced. It features unlimited number of regions with unlimited number of alterning hits in each, looping and crossfading with ranges available for modulation, syncing multiple samplers for multi-microphone based instruments.\u003c\/p\u003e  \u003cp\u003eFor those, who specialize in sampling acoustic instruments there are various utilities, such as a sample cutter, automatic layer and sample start generator, tonal\/noise convertor, loop generator...\u003c\/p\u003e  \u003cp\u003eThe sampler also features a powerful sample bank system, so that you can put all samples in a single highly compressed yet fast repository for caching and distribution. And in the future? Well, granular, slicing...\u003c\/p\u003e  \u003ch3 id=\"toc_8\"\u003eMULTI-CORE PROCESSING\u003c\/h3\u003e  \u003cp\u003eAround 2000 scientists predicted doubling CPU power every 2 years. That didn't take long unfortunately. These days the CPU speed is quite stagnating, so instead number of cores is increasing. But how to use them? To process each voice in a separate core! It is especially helpful for very CPU demanding sounds.\u003c\/p\u003e    \u003ch3 id=\"toc_10\"\u003eSYSTEM REQUIREMENTS:\u003c\/h3\u003e  \u003cp\u003e\u003cstrong\u003eWindows:\u003c\/strong\u003e\u003c\/p\u003e  \u003cul\u003e \u003cli\u003eWindows 8 \/ 10 \/ 11 (32-bit or 64-bit)\u003c\/li\u003e \u003cli\u003eVST \/ VST3 \/ AAX compatible host (32-bit or 64-bit)\u003c\/li\u003e \u003cli\u003eIntel\/AMD processor with SSE2 support\u003c\/li\u003e \u003c\/ul\u003e  \u003cp\u003e\u003cstrong\u003eMAC OS X:\u003c\/strong\u003e\u003c\/p\u003e  \u003cul\u003e \u003cli\u003emacOS 10.14 and newer (64-bit)\u003c\/li\u003e \u003cli\u003eVST \/ VST3 \/ AU \/ AAX compatible host\u003c\/li\u003e \u003cli\u003eIntel\/AMD\/M1 processor with SSE2 support\u003c\/li\u003e \u003cli\u003eM1 (native Apple Silicon ARM CPU) support\u003c\/li\u003e \u003c\/ul\u003e","brand":"MeldaProduction","offers":[{"title":"Default Title","offer_id":44450828320871,"sku":"170490","price":319.0,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0658\/8848\/5479\/files\/meldaproduction-factory_170490_1_90a941a8-c870-4de6-9c0f-d0beefc1cc4c.jpg?v=1787094698","url":"https:\/\/vintageking.mom\/products\/meldaproduction-msoundfactory","provider":"Vintage King","version":"1.0","type":"link"}