MeldaProduction MSoundFactory

MeldaProduction MSoundFactory

$319.00
Sale price  $319.00 Regular price  $0.00
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MeldaProduction MSoundFactory
MeldaProduction

MeldaProduction MSoundFactory

MFR# 1035-1432

The ultimate modular virtual instrument featuring per-voice and global modulation, full MPE support, and great sounding oscillators

Price $319.00
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Product Description

The MeldaProduction MSoundFactory may well be the most powerful instrument out there. It's modular, so you can have any number of oscillators, filters, samplers etc. you want. It features per-voice and global modulation, full MPE support, the best sounding oscillators on the market, a fully modular effects engine... And MeldaProduction are just getting started...

POWERFUL INSTRUMENTS

MSoundFactory provides hundreds of predefined sounds available via global presets, just as any other instrument. The true marvel however is the categorized system of instruments. An instrument is not just a sound, potentially with a few macro controls. It is an entire "instrument", with lots of settings and its own presets.

Imagine an 808 bass, you'd buy a dedicated plugin for it, right? Well, you don't need to, because that's an instrument inside MSoundFactory. Same as a grand piano, an electric piano, an organ, various synths, basses etc.

PER-VOICE EASY-TO-USE MODULAR ENGINE

MSoundFactory is based on an extremely easy-to-use what-you-see-is-what-you-get per-voice Generator modular engine, into which you can add as many modules as you need. The plugin automatically connects modules freeing you from tedious connecting module inputs and outputs.

There's everything from oscillators to wavetables, filters, samplers, drum generators, per-voice effects and various utility modules.

GLOBAL MODULAR FX ENGINE

MSoundFactory also features another modular grid for effects, similar to the Generator modular engine. Nearly all state of the art MeldaProduction effects are available in there, from reverbs to delays, filters, equalizer, compressors, distortions and much more.

You can even insert a fully featured MSoundFactory inside MSoundFactory's FX section to mess with multiple sounds in a modular fashion.

AUTOMATIC ANALOGUE DRIFT

There's a certain mojo in analogue instruments. First, they are not clean - a subtle noise is part of the sound, easy to do with just the simple NoiseGenerator module. Then there's a distortion, again easy to do with just a hint of Saturator. And then there's the most important part - no analogue device is perfect, 1 kHz is never exactly 1kHz, 3dB is never exactly 3dB... and these are even moving. So MeldaProductio decided to make it a part of MSoundFactory design. Analogue drift automatically varies many generator parameters, so that the oscillators, filters and other modules behave more like their analogue counterparts. You don't need that? Disable it and save CPU. You do need that? Enable it and enjoy a great controlled analog feel.

MODULATION MADNESS

The interest in most sounds is based on modulation of some sort. MSoundFactory provides you with 2 ways to do that, MeldaProduction call it a dual modulation engine. First there are global modulators, which you may know from other MeldaProduction plugins. They are ultra-versatile and can modulate pretty much anything, globally, so all voices will be modulated at once.

Second there's the new per-voice modulation engine, which is available only for a limited set of Generator's parameters, but individually for each voice. And it's not like attaching one or two modulation sources will do the trick. There is a 4x4 modulation matrix for each of these parameters, with various mixing operations, transformation curves and more. And when it comes to modulation sources there's just about everything from envelopes to LFOs, randomizers, note parameters, MIDI controllers, various utilities and even a custom modulations you can create by actually generating some signal in the generator!

TRUE AND MODULAR UNISON

Unison is usually implemented by allocating multiple voices for the same note. That limits the number of notes you can actually play. MSoundFactory doesn't work like that. Various modules such as Oscillator or WaveTable provide a true unison internally, hence not limiting the number of voices you can play. And also there's the unison module, into which you can create any generator system, in which you can vary each unison voice any way you like. How about having each voice a different amount of distortion of filtering? That's just the first thing that pops to my mind, you can do much better!

SYNTHESIS

If you know MeldaProduction plugins, then you know that MeldaProduction's oscillators are super-powerful to say at least. They also produce virtually no aliasing, so they are clean as if they were analogue. Filters? That's a must of course. How about FM synthesis? Of course, quite a powerful matrix based one for maximum versatility. Physical modelling? Just getting started with some strings. What do MeldaProduction plan for the future? Well, more physical modelling, spectral synthesis and much more...

SAMPLING

Sampler in MSoundFactory is already very advanced. It features unlimited number of regions with unlimited number of alterning hits in each, looping and crossfading with ranges available for modulation, syncing multiple samplers for multi-microphone based instruments.

For those, who specialize in sampling acoustic instruments there are various utilities, such as a sample cutter, automatic layer and sample start generator, tonal/noise convertor, loop generator...

The sampler also features a powerful sample bank system, so that you can put all samples in a single highly compressed yet fast repository for caching and distribution. And in the future? Well, granular, slicing...

MULTI-CORE PROCESSING

Around 2000 scientists predicted doubling CPU power every 2 years. That didn't take long unfortunately. These days the CPU speed is quite stagnating, so instead number of cores is increasing. But how to use them? To process each voice in a separate core! It is especially helpful for very CPU demanding sounds.

SYSTEM REQUIREMENTS:

Windows:

  • Windows 8 / 10 / 11 (32-bit or 64-bit)
  • VST / VST3 / AAX compatible host (32-bit or 64-bit)
  • Intel/AMD processor with SSE2 support

MAC OS X:

  • macOS 10.14 and newer (64-bit)
  • VST / VST3 / AU / AAX compatible host
  • Intel/AMD/M1 processor with SSE2 support
  • M1 (native Apple Silicon ARM CPU) support